Role

UX / UI Designer

Researcher

Prototyping / Wireframing

Usability Testing

Branding

Process

5 Stages of Design Thinking

Double Diamond

Tools

Figma

Invision

Otter AI

Duration

10 Weeks

Intro

Art makes a city.

Many artists from Vancouver have left the city due to not having the resources they need. Vancouver’s artist community is very isolated compared to other artist communities it is locked between the mountains and the border. Space has become a premium. As a designer, I can't fix the real estate problems in this city but I can look into digital solutions to help artists.

I started conducting landscape mapping insights of the problem space's current state and future state. Then moved on to secondary research and looked at concerns and opportunities.

Hypothesis

I believe that designing an online resource run by artists that live in Vancouver will boost the stability of its fine arts community.

Initial Assumptions

  • Artists leave Vancouver because they can’t make a living off their art

  • Costs of housing are too expensive in Vancouver

  • There isn’t affordable studio space in Vancouver

  • Wages are lower in Vancouver than in other cities

  • Artists want to support themselves off of their art

  • Artists have a hard time finding patrons

Research

User Interviews were conducted with five contemporary artists living in Vancouver using Google Meet.

The interview notes were then broken down into key data: motivations, behaviors, and pain points. Then further into themes and key themes.

Key Theme - Community

Insight - People stay in Vancouver if they feel their community is there for them and will help them achieve their goals and aspirations

This research led to the design question...

How might we connect artists and art enthusiasts in Vancouver in order to retain the artists in our community?

Using the median information from the interviewees I created the persona Jaz Hu.

Then I created an experience map.

Ideation

Once my persona and experience map were created I used user stories to help me generate tasks the user would like to complete. I then split the user stores into Epics and Core Epic.

From the core epic, I narrowed in on the user task of wanting to go to a gallery opening for inspiration with a friend, helping to relieve the anxiety of going alone.

UI Inspiration Board

Sketching

Prototyping and Testing

Once the Medium Grayscale Wireframe was created I then put together a test script with an Introduction, Scenario, Task, Probes, and Protocol.

I did 2 of rounds of usability testing

Revisions

Changes were made based on user feedback and the design prioritization matrix.

Branding

The name Slime City comes from years of conversation with an artist friend.

They noticed when they moved here that everything in Vancouver has a layer of green slime. In this coastal temperate rainforest, moss covers not only the trees but the concrete, buildings and cars.


Most people don’t notice this living or visiting Vancouver. They are enthralled by the ocean and the mountains and skyscrapers. But the artists in this city do. They see the juxtapositions of Vancouver. A city filled with nature and beauty forever changed by the underbelly of money laundering and greed. The Slime.



I used my interior design background to create a moodboard using Invision. I wanted to evoke feelings of rigidity and quirky playfulness.

The Logo is a transition from the wordmark and in plain but strong darker green to a distortion of dripping slime, evoking a feeling of slight disgust. Good art is found in uncomfortable spaces.


Users interviewed talked about not having the art they wanted to create be dictated by more commercial tastes and esthetics. They said the best art moves you emotionally.

Hifi Prototype

I gathered UI resources and inspiration. Refined my UI library and created a Hifi prototype.

Try the Slime City prototype


Alternate Platform

I then translated the iPhone app into an alternate platform. This app for Mac was created in consideration for one of the Artists I interviewed who feels people spend too much time looking at their phones.


Marketing Website

Design Impact and Future Thinking

Design Impact

If Slime city were to be developed into a real working product, I believe it would have a wonderful impact on the Artists in Vancouver. By creating an open space for communication this tool could create change.

Risk Management

As the app is to have human-provided content there would need to be some controls in place beyond simple curation. One step would be to have Artists request verification before posting with an artist profile. Another would be to have administrators, ideally other artists who would run the app like an artist-run center. Third, it would be necessary to have a report option for posts that do not adhere to reasonable use.

Next Steps

My next steps are to build out more features based on my user stories. One of those will be the exchange aspect of the app so that artists can exchange tools, space and information. This will need to go through ideation and usability testing. I will also continue to build out the desktop app.